
Yes, it’s spelled S-O-R-E-N—and yes, people will probably assume I don’t know how to spell. In many cases… they’d be right. 😄But this one is intentional.
Soren Games is named after Soren, the main character from my fantasy novel series The Five Clans of Tresibra. I liked the double meaning, the name sounds familiar, feels strong, and connects the studio directly to the worlds and characters I’ve spent years building. Any spelling mistakes you find on our website? That’s just me being authentic. You can thank public schools for that one.
My love for the gaming community truly ignited after attending my first Midwest Gaming Classic with a few friends. Something clicked that weekend. Seeing developers, collectors, artists, and fans all sharing the same passion made it clear to me—I didn’t just want to play games anymore. I wanted to make them.
From that moment on, the goal became bigger than games alone. I wanted to build and manage a creative studio that could bring new video games, books, movies, and animated stories into the world.
My journey with video games started young. I was eight years old when I bought my first system, the Nintendo Entertainment System and that single purchase shaped the next 30+ years of my life. Games weren’t just entertainment; they were inspiration. They taught me storytelling, design, challenge, and reward long before I knew those words mattered.
The desire to build and create something new has always been there. Watching indie developers turn pure passion into successful businesses finally pushed me to take the leap. With the growth of independent studios proving that small teams can make big, meaningful experiences, I decided it was time to try my own hand at game development and do it the right way.
I’m also the author of a fantasy novel series called The Five Clans of Tresibra, which laid the foundation for much of the world-building you’ll see in our games. The books are available right here on our site and on Amazon.
Be sure to check out Mike’s Gaming Gala on YouTube for reviews of new games and discount codes on merch, books, and games from Guardian Games Studio. (Click Shop & Online Orders to learn more.)

Canadian born artist residing in the PNW. Father of 3 girls. He specializes in all things art/design. Possessing years of experience in: design and classical art schooling, pixel art/animation etc, he strives to create unique experiences within the given parameters of each project. Has worked on: Winsley's Guardian, TFCoT: Bloodshed, and
Canadian born artist residing in the PNW. Father of 3 girls. He specializes in all things art/design. Possessing years of experience in: design and classical art schooling, pixel art/animation etc, he strives to create unique experiences within the given parameters of each project. Has worked on: Winsley's Guardian, TFCoT: Bloodshed, and more! Currently heading the newest projects- TFCoT: RPG (Working Title), TFCoT: Bloodshed animated film, and the TFCoT visual novel.

Dale Coop is a French indie developer and long-time member of the NES/Famicom homebrew scene. Known for titles like Chibi Monster Brawl and SkateCat, he specializes in clean 6502 code and pushing the NES’s hardware limits to create polished 8-bit experiences.

Based in the Philippines, a self-proclaimed Castlevania-like connoisseur.
He started game development in 2009 with "RPG Maker 2k3" and Game Boy demakes of "PT", "Hollow Knight", and "SilkSong" using GB Studio in 2017. Programmed "WInsley's Guardian", "Cronela's Mansion" GBC, "Sword of the Apocalypse", and his very own "Nyghtmare the Ninth King" for the Game Boy Color.
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